000 | 02753cam a22005058i 4500 | ||
---|---|---|---|
001 | 898029321 | ||
003 | OCoLC | ||
005 | 20170707110247.0 | ||
008 | 141208s2015 onca j b 001 0 eng c | ||
010 | _a 2014047275 | ||
016 | _a20149082797 | ||
020 | _a9780778715085 (reinforced library binding : alk. paper) | ||
020 | _a0778715086 (reinforced library binding : alk. paper) | ||
035 | _a(OCoLC)898029321 | ||
040 |
_aNJQ/DLC _beng _erda _cZQP _dDLC _dNLC _dBTCTA _dOCLCF _dIEP _dBDX _dIH7 _dNYP |
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042 | _apcc | ||
049 | _aNYPP | ||
050 | 0 | 0 |
_aQA76.52 _b.G54 2015 |
055 | 0 |
_aQA76.6 _bG53 2015 |
|
082 | 0 | 4 |
_a005 _223 |
091 | _a005 | ||
100 | 1 |
_aGifford, Clive, _eauthor. |
|
245 | 1 | 0 |
_aAwesome algorithms and creative coding / _cClive Gifford. |
264 | 1 |
_aSt. Catharines, Ontario ; _aNew York, New York : _bCrabtree Publishing, _c2015. |
|
300 |
_a32 pages : _billustrations (chiefly color) ; _c26 cm. |
||
336 |
_atext _2rdacontent. |
||
337 |
_aunmediated _2rdamedia. |
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338 |
_avolume _2rdacarrier. |
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490 | 1 | _aGet connected to digital literacy. | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aCoding your world -- Algorithms in action -- Zeros and ones -- Coding made easier -- Languages for learning -- Scratch! -- Accurate algorithms -- Get in step -- Decisions, decisions -- Go with the flow -- Going loopy -- A bug's life -- Coding careers. | |
520 |
_a"Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use themselves, including Scratch and LOGO, are reviewed. "Stretch Yourself" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. "True Story" features give real-world anecdotes from the world of information technology. "Computer Hero" features look at the groundbreaking scientists that paved the way for digital technology today."-- _cProvided by publisher. |
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521 | 8 | _aAges 8-11. | |
521 | 8 | _aGrades 4 to 6. | |
650 | 0 |
_aComputer programming _vJuvenile literature. |
|
650 | 0 |
_aProgramming languages (Electronic computers) _vJuvenile literature. |
|
650 | 0 |
_aComputers _vJuvenile literature. |
|
800 | 1 |
_aGifford, Clive. _tGet connected to digital literacy. |
|
901 |
_avlr _bCATBL |
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901 | _aMARS | ||
908 | 0 | 0 | _aQA76.52 |
942 |
_2ddc _cBK |
||
945 | _a.b206135348 | ||
946 | _am | ||
999 |
_c8956 _d8956 |