000 02753cam a22005058i 4500
001 898029321
003 OCoLC
005 20170707110247.0
008 141208s2015 onca j b 001 0 eng c
010 _a 2014047275
016 _a20149082797
020 _a9780778715085 (reinforced library binding : alk. paper)
020 _a0778715086 (reinforced library binding : alk. paper)
035 _a(OCoLC)898029321
040 _aNJQ/DLC
_beng
_erda
_cZQP
_dDLC
_dNLC
_dBTCTA
_dOCLCF
_dIEP
_dBDX
_dIH7
_dNYP
042 _apcc
049 _aNYPP
050 0 0 _aQA76.52
_b.G54 2015
055 0 _aQA76.6
_bG53 2015
082 0 4 _a005
_223
091 _a005
100 1 _aGifford, Clive,
_eauthor.
245 1 0 _aAwesome algorithms and creative coding /
_cClive Gifford.
264 1 _aSt. Catharines, Ontario ;
_aNew York, New York :
_bCrabtree Publishing,
_c2015.
300 _a32 pages :
_billustrations (chiefly color) ;
_c26 cm.
336 _atext
_2rdacontent.
337 _aunmediated
_2rdamedia.
338 _avolume
_2rdacarrier.
490 1 _aGet connected to digital literacy.
504 _aIncludes bibliographical references and index.
505 0 _aCoding your world -- Algorithms in action -- Zeros and ones -- Coding made easier -- Languages for learning -- Scratch! -- Accurate algorithms -- Get in step -- Decisions, decisions -- Go with the flow -- Going loopy -- A bug's life -- Coding careers.
520 _a"Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use themselves, including Scratch and LOGO, are reviewed. "Stretch Yourself" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. "True Story" features give real-world anecdotes from the world of information technology. "Computer Hero" features look at the groundbreaking scientists that paved the way for digital technology today."--
_cProvided by publisher.
521 8 _aAges 8-11.
521 8 _aGrades 4 to 6.
650 0 _aComputer programming
_vJuvenile literature.
650 0 _aProgramming languages (Electronic computers)
_vJuvenile literature.
650 0 _aComputers
_vJuvenile literature.
800 1 _aGifford, Clive.
_tGet connected to digital literacy.
901 _avlr
_bCATBL
901 _aMARS
908 0 0 _aQA76.52
942 _2ddc
_cBK
945 _a.b206135348
946 _am
999 _c8956
_d8956